Tanks have more hp and org than tank destroyers, and while tanks might cost more and dont offer quite as much piercing, they bring a hefty amount of breakthough. Finally, in terms of the fleet, what do you advise me? Thank you for your help and hope that this topic can help others as well. You can also just accept the losses taken. Armored Car - wheeled (not tracked) lightly armored military vehicle typically used for reconnaisance and security. This is guide is a collection of basic and advanced templates. Any occupied territory that you don't have a core on is going to generate ressistance, regardless of whether they have been occupied or annexed in peace treaties. A division template that is kind of exploitative. Most countries come with templates for a hull already, or there are national focuses that help get a small staring amount (usually 25 points) of naval experience. Basically, you build regular 20-width infantry/artillery divisions but swap one of the infantry for a single heavy tank unit. This item has been removed from the community because it violates Steam Community & Content Guidelines. Also AT on armoured units seems stupid when you can get TD. I'm always using the firepower doctrine because I usually play with small country (last game was with Birmanie or Sri Lanka). Anti-air - Can be used in multiple contexts. 40 width-> 5moto or meca + 15medium Tanks (or modern in late game) & artillery / recon / engineers / maintenance / AT. Enjoy. They receive +30.0% attack in marshes, +40.0% attack when fighting over rivers, and +50.0% attack when engaging enemies during amphibious landings. Sum of: Storing of experience at national level is capped at 500. All trademarks are property of their respective owners in the US and other countries. 20 widths tend to do just fine. For armour units I suggest 3 mot./mech. 13 infantry 4 artillery 1 heavy tank destroyer. Division templates can be created and modified by the player using spending army experience. Armored core: 20w: 6 tank;4 mot mech. Not really recommended, but it's a kinda valid alternative if you know where you'll be fighting. BROKEN/OP: 40 width 13/4/1 divisions "Space Marines"-> 13 infantry, 4 artillery and 1 Heavy Tank Destroyer battalion. (space marines refers to having 1 or 2 tank brigades in an infantry division.) They added a restriction making it not possible anymore. Standard Division: 40w: 14 inf;4 arty; (scale up type of tank as enemy AT increases). I find TD really useful for defence purposes on infantry. With patch 1.9 on 25th February 2020, a new game mechanic was added, that you will have whether you have DLC or not - ressistance on occupied territory. This includes colonies as well as territory that you took via a peace treaty but it isn't core territory. It's far more convenient and more accurate than the one in-game, and unless you're really into Excel there's no way you'll figure out details on your own as wiki and tooltips are not great. There are three types of national experience: army, naval, and air, each can be used to modify equipment, templates or to receive a 100% research speed bonus in the relevant doctrines. I play against the IA or with my brother so no rules of the multi are to take into account. It also doesn't seem to account for rushing a certain technology to have it ahead of time, or that certain upgrades just aren't researched, such as lend leasing/licensing equipment, or just neglecting a particular research because you only have so many slots and your priorities are elsewhere. Paratropers. This gives you 44 width, 40 with field marshal -10% width bonus. Hearts of Iron IV Division Template 2020 Alternate H… One thing I would caution against for mid-late game is your 7/2 infantry division, their defense concentration is really only good for fighting against infantry, I would suggest transitioning your 20 wide infantry into a 8/1/1, 9/2, and then 10/0. These are the stats for the 7 Infantry - 2 Artilery division from above. Your division designer seems pretty solid, but if you're looking for points to improve I can offer some. 4 years ago. Isn't heavy tank destroyers better for space marines? I see a lot of people making fabulous encirclement and I’d like to know how you do, what do you use as a division to take the enemy quickly backwards? Heavy tanks are wonderful for beating up medium tanks, their variants are more effective than medium tank variants, and they are more capable of supporting infantry than medium tanks are. You still need your own fighters though to get actual air superiority. why do you use cavalry recon company when this reduces the speed of the division? Todays hoi4 video is covering the hearts of iron 4 division design tutorial for hoi4. I've seen better, but it's always variations on the same. Hello, thanks for your comment. 10inf + 6art + 1heavy Tank (or super heavy Tank / modern Tank) & artillery / recon / engineers (sometimes hospital / logistic / AT). That division only has 42.9 armor if it is a Heavy 3 TD. Preferably mechanized though, 4 tanks and 2 SPG. Most common are state anti-air and divisional anti-air (battalions or companies that use anti-air equipment such as Anti-aircraft artillery and Self-Propelled anti-air). This allows marine units to fight on longer then other infantry and into more difficult positions. The first section called “Basic Templates” includes all kind of regular templates which will work perfectly in every situation, even tho they are basic. I disagree when you say that heavy tanks are always bad. A batallion is a lot cheaper than regular tanks, but gives very good piercing and just that bit of armour. I wish you a good day, and sorry for my English, I'm from Belgium. It’s end. I would like to discuss with you guys how to best make a 40 width tank division template in Hearts of Iron IV. I hope “Hearts of Iron IV: Examples of Good Division Templates” helps you. You can change motorized units to mechanized ones. Victory is at your fingertips! The most common space marine div is a 13/4 with a single Heavy Tank Destroyer in it making it 40 combat width. If you aren't completely filling out a combat with these templates then you are negating one of their key advantages, the concentration of attacks being boosted by the 'free width' of the support companies. Feel free to contribute the topic. Marines . https://steamcommunity.com/sharedfiles/filedetails/?id=1944416524 But that template was known as space marines and different from normal marines. for navies, I could tell you 1.1 and 1.5 builds, but they changed again. Marines are specialized infantry trained to engage in wet terrain and perform amphibious invasions. Cavalry: 20w: 7mot;2mot arty. Hearts of Iron IV game guide focuses on Division Templates Guide for 2020. Yesterday I saw: 9 infantry, 4 line-arty, 3 M-SPART, 1xLine AT for 40 combat width. This item will only be visible to you, admins, and anyone marked as a creator. It also doesn't include certain derived stats, like HP ratios or attacks * org, or total cost to field a given amount of width. It all seems fine, provided you understand the strengths and accept the weaknesses of the designs you picked. I wouldn't say that your 5+5 tank template is super cheap, although I don't doubt its effectiveness. 20 width-> 4moto or meca + 6medium Tanks (or modern in late game) & artillery / recon / engineers / maintenance / AT. The division template system is one of the key mechanics of Hearts of Iron IV. It is only visible to you. Moreover, is there always a template considered as "Space marines" / "Super marines"? I have been playing for a year and now I properly understand divisions. AH 1. © Valve Corporation. 40 width divisions are stronger in battle but supply use is going to kill you if you ever try to fight outside Western Europe and US, they are a lot less flexible, and weaker support art is a real cost. Press J to jump to the feed. Before we get into the nitty-gritty of how to choose your own Successor Tactics, let’s take a quick look at what it means to be a successor Chapter… Successor Chapters. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Alternative is mountaineer. I'll grant you that 40 wides are certainly less flexible than smaller divisions, but those smaller divisions actually have a greater supply drain density than the 40's specifically because of the extra support companies they have to carry around. They have their downsides such as speed or cost, but they also have their upsides. Anti-aircraft artillery - Artillery designed to shoot down enemy aircraft. After several searches on videos and Reddit and because of the new DLC and update, I would like to have your opinions on these templates and know which ones you are using. batallions, sometimes 8 with 1 art. Please see the. The composition of each division is specified by its division template. Medium tank mechanized. heavy and light tanks are always bad - medium tanks are basically as strong as heavies and as cheap as lights - this is not what equipment templates would imply, but due to different number of tanks per battalion that's what it adds up to. Nowadays, \"brigade\" has various connotations and is in widespread usage as a tactical formation higher than the regiment.So it is important to understand that the nomenclature of Hearts of Iron might differ from the player country's military. Marines. Good morning, everyone. Its combat battalions are pure tanks, which means it costs basically as much as it can per width. Marine Divisions are very effective when supported by Engineer Companies. For infantry I usually just to 10 inf. It seems strange to me that you are using both a 15/5 and an 11/6 style template, what doctrine are you using? Medium tank. What do I need to change? Lategame you get 900+ Soft attack and you can slowly push across pretty much all terrain including rivers being mostly unstoppable by anything but tanks. You seem to be missing design company bonuses for tank and variant equipment. This item will only be visible in searches to you, your friends, and admins. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. For playing against the AI I usually don't make AT. Mao, I’m looking at you. Watch the whole series: https://www.youtube.com/playlist?list=PL-azHLkqdWyO-AU2fpuLyc-9u4ANf4mihSupport me on Patreon! Space Marines are g a r b a g e. Counter them by putting support AT in your infantry. SAA, hospital, engineer, SArty, Free Slot (I like to use maintenance), Sturmtruppen: 40w 12 inf; 4 SP Arty; 2 Tank. This is a Hearts or Iron 4 La Resistance Division Template Guide, especially for Beginners and Casuals. Dec 12, 2012 637 531. 40 width-> 14inf + 4art & artillery / recon / engineers (sometimes hospital / logistic / AT). Español - Latinoamérica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1247063630. Apr 1, 2017 #14 podcat said: Fans of Hearts of Iron IV have been filling the forums with requests for the ability to finally conquer the moon, and Paradox Interactive and Paradox Development Studio are finally ready to respond! You need to sign in or create an account to do that. Maintenance companies & Attrition -> Attrition is mostly caused by terrain not supply. Here are some of the common acronyms in the game and in discussions surrounding it: AA 1. If you have also comments or suggestions, comment us. Full disclosure I have the La Resistance DLC. Thank you for this this is going to help me SOO much trust me!! Space marines style divisions are bad since they nerfed max special ops troops you can have. This is guide is a collection of basic and advanced templates. What do you think of these templates? Logistics, engi, hospital, maintenance, FREE SLOT. Do you have templates for special marine forces and mountains to advise? Here's division designer I made. Light tank. AAA 1. When fighting majors with a lot of CAS (GER/SOV/USA) without air superiority I add AA, it is devastating for planes, you will see the AI plane number drop quite sitnificantly. Historically the terms used in Hearts of Iron 4 had very different meanings for most of the countries. Space marines is a much overrated tactic which used to work well in singleplayer by exploiting the weakness of the AI but is easily beaten in multiplayer. Get awesome rewards! You will need a lot more if you plan to create a big navy… especially if it’s from scratch! The amount and type of damage that you take depends on the percentage of the hardness of your division, that can range from 0% to 100%. Maintenance companies will reduce attrition taken. The usual setup is: 10 marines 2 heavy tank destroyer 6 artillery. Hayro Major. A division is 1 basic unit depicted on the map during gameplay. Armored battalions consist of the highest tank you can go. This is not much but, thankfully, you don’t need much to start designing ships. A level 3 support AT in a 14/4 superior firepower infantry division gives you 59.7 piercing which is more than enough to pierce the "space marine" division. The composition of your division can make or break a battle. The first section called “Basic Templates” includes all kind of regular templates which will work perfectly in every situation, even tho they are basic.The second section called “Advanced Templates” has several templates which are good only in certain situations. 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